Braid Review
June 7, 2009
At its heart Braid is a puzzle game with light platforming elements in which the flow of time is the primary game mechanic. However, it’s also driven by its narrative which tells the tale of a man named Tim who is desperately seeking out a Princess that seems to always slip from his grasp.
The game doesn’t waste any time by making you navigate a traditional title screen. As soon as you start you will find yourself in control of the main character on a dark street. You move to the right to find a house which you must enter. Inside you will see five doors with large canvases next to them, with a sixth door in the currently out of reach attic. During Tim’s journey you will find yourself traversing these six worlds, all of which contain a series of puzzles that must be solved in order to collect – fittingly enough – puzzle pieces. After collecting all of the puzzle pieces on a world you can then assemble them into the completed painting that accompanies the world the pieces were found in.
Killing Floor Review
June 3, 2009
Killing Floor clearly didn’t have any Hollywood scriptwriters on board to supervise the story. There aren’t any painstakingly choreographed scripted events to further draw me into the universe Tripwire Interactive has presented here. The game isn’t running on the latest technology, in fact, to put it simply, it’s dated. There’s absolutely no new ground being broken and the setting isn’t remotely unique. To top it off, the entire game is based off of a mod that released for Unreal Tournament 2004 in 2005. So now that I’ve managed to make it sound like an atrocious piece of budgetware, let me explain why it is everything but.

Arterial spray is a key component to the recipe of win.
