In addition to occasionally writing articles that get read by no one I also do some even more sporadic Blender hobby work. I’ll start up a project, do a small amount of work on it and then eventually stuff it into a 7-Zip file, never to be seriously worked on again. Sometimes I’ll go on a self-loathing trip because of my lack of any sort of productivity; I then proceed to delude myself into thinking I’m doing something productive. When this happens I often delve into the dark recesses of my hard drive and extract one of my old, unfinished Blender projects. I work on them for an hour, ultimately making no progress and then delete them.
Not this time, damn it! Or at least, that’s the plan. Whether or not I follow through is yet to be seen, but I figure that if I chronicle my adventures in amateur 3D modeling I’ll be more likely to actually finish a project for once. For this attempt at productivity I’ve dug up an old Sewer project I was working on, which is sadly one of the most complete projects in my archive next to a Bathroom I worked on quite a while before I started making the sewer. At any rate, the Sewer is what I’ve decided to try and revive.
When I left this project to collect digital dust there were two layouts I had tried. Both had promise, but neither really satisfied me aesthetically. Looks were not the only problem, however. There was a much bigger issue in the way the core geometry was constructed. To put it simply: it was fucked. The way I built it made it impossible to subsurf properly due to edge loop issues and geometry that was just not built with subdivision in mind.
After fretting over seemingly insurmountable hurdles caused mostly by own self-doubt and the amateur 3D modeler’s equivalent of writers block I was stuck. In such a state, I quickly became unmotivated and demoralized. The feelings continued to accumulate until I eventually archived it and left it alone for months.
So what do I do now that I’m trying to revive the project? Delete almost everything, slap on subsurf and try to re-build it with subdivision in mind from the start. That’s what. After deleting the majority of the geometry, I was left with little but the very basic structure in-tact.
Basically, it was so incredibly broken that I had to delete nearly all of the geometry. Granted, I’m an amateur at best and completely inept at worst, so inefficient modeling is to be expected, but what I had was below even my level. However, this isn’t all bad. After looking at photographs of real sewers I was increasingly becoming dissatisfied with the ceiling I had built previously, so not only does this give me a chance to correct the subsurf incompatibility but it also allows me to take the construction of the sewer in a better direction.
Some Motherfuckers Are Always Trying to Ice Skate Uphill
So, going forward I’ll have to improve or at least find ways to work around my lacking skills and try to find a way to make this work — assuming I don’t bitch out like I usually do, of course.
As of right now I’m trying out a rounded ceiling, as this is something I’ve seen in many of my reference photographs. There are other types of designs in my references, and I may change to one of those if I can’t find a good way to build off the current approach. Trying to find the best layout will definitely be a big hurdle for me to overcome, but hopefully my next entry into this work journal will be after I’ve found a solution. After that has happened I hope to be able to add in the details at a much more consistent pace.
P.S. Jesus-Tap-Dancing-Christ, WordPress. Could you have possibly made formatting this any harder? /rageface