Got bored and tested out Blender’s new “Cycles” renderer. I was just messing around with reflections, depth of field, and a super basic material node setup for the wood floor.

Direct lighting, 128 samples, camera aperture set to 0.14, 8-blade bokeh.

Full global illumination, 512 samples, camera aperture set to 0.14, 8-blade bokeh

The basic node setup I used for the wood floor.

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