Warzone 2100 is a real-time strategy game developed by Pumpkin Studios and published by Eidos Interactive. Released in 1999 for Microsoft Windows and Sony Playstation the game received mostly positive reviews from critics, although none of them were fawning over it. It was simply a good strategy title for the time, and one of the first RTS games I had played back in a time when I was new to the PC as a gaming platform. Unfortunately, the game wasn’t much of a commercial success, hence the lack of a sequel and the fact that the developer was shut down only a year after Warzone released.
At its heart Braid is a puzzle game with light platforming elements in which the flow of time is the primary game mechanic. However, it’s also driven by its narrative which tells the tale of a man named Tim who is desperately seeking out a Princess that seems to always slip from his grasp.
The games title screen and the start of Tim's journey.
The game doesn’t waste any time by making you navigate a traditional title screen. As soon as you start you will find yourself in control of the main character on a dark street. You move to the right to find a house which you must enter. Inside you will see five doors with large canvases next to them, with a sixth door in the currently out of reach attic. During Tim’s journey you will find yourself traversing these six worlds, all of which contain a series of puzzles that must be solved in order to collect – fittingly enough – puzzle pieces. After collecting all of the puzzle pieces on a world you can then assemble them into the completed painting that accompanies the world the pieces were found in.
Audiosurf is a hybrid of a puzzle game and a futuristic racer (mostly the former) from developer BestGameEver, and one of the more unique games I’ve played in a while. The basic concept of the game is that you load up a music file of your choice and try to get the highest score that you can by collecting blocks (called “Cars” in the game) that are scattered along the raceway.
Doesn’t sound like anything new, right? Well, there’s one unique twist to the basic formula: every track you race (and I use the word lightly) on is generated by analyzing the music file you play. Each song has it’s own custom-tailored track, so if you have a large collection of music this unique feature adds a lot of replay value. In addition to that there are also online leaderboards where you can compete with other people for the highest score for each song spanning the games three difficulty modes. There are a few issues with the online features due to the game generating more traffic than the developer was prepared for, but they should be sorted out soon enough.
Here’s my second list some of the better free games floating around the interwebs. This might be the last installment as well, as I’m considering just featuring a single game in each post from now on rather than a small collection of them. That way I’ll be able to space it out more, and possibly give a longer write up on each game.
Well, enough of that. On to the list!
If you couldn’t figure it out by the title alone, this is one of those “You know what really grinds my gears?!” articles/opinion pieces/rants. If you agree with my thoughts on the matter you’re bound to be amused and feel compelled to say “It’s funny ’cause it’s true!”, and those of you who disagree will obviously feel the overwhelming urge to flame me into oblivion.
Anybody that plays online games has no doubt run into their fair share of idiots. From the infamous foul mouthed 12-year old to the teenage stoner that laughs at everything and thinks blasting Mc. Hammer and Family Guy clips over his Microphone is hilarious. Their stupidity ranges from constantly blurting curse words and racial slurs to team killing and just generally being nothing but a giant black hole that sucks all fun out of the game.