Transport Tycoon Deluxe was originally released for DOS in 1995 and for Windows in 1996. In the game you play the role of a, well, transport tycoon. You build and manage networks which use various types of vehicles to transport goods and people across maps that vary in size, environment and land layout. OpenTTD takes the original game and updates it to run perfectly on modern systems among other improvements.
Originally only playable if you owned the retail product, now anybody can play OpenTTD through use of free user-made graphics and sound packs. The currently available graphics pack closely matches the original graphics and as a result isn’t the most eye-catching thing in the world. However, there is higher quality graphics pack in the works so you’ve got something to look forward to in the future.
If you like Tycoon games and can deal with some dated graphics until a better tileset is available then I’d highly recommend giving it a go. There’s a lot of content in this small package for fans of the genre.
If you own the original game you don’t need the free graphics or sound packs, naturally.
At E3 2006 Microsoft announced what they called “a new PC gaming initiative” under the moniker “Games for Windows”. Among the ambitious plans outlined at the press conference were a unified brand for PC games, Games for Windows LIVE, the release of Windows Vista and the DirectX 10 API.
This two-part series will take a look at the plans laid out at E3 2006, how they’ve been implemented so far and how they’ve generally been received by the gaming community. Part one examines the LIVE service and part two will focus on the GFW brand, Vista and DirectX 10.
In this Free For All the focus is on Adventure Gaming. Once a major PC genre with beloved games like Full Throttle, Grim Fandango, the Monkey Island series and the Space Quest series in its ranks, it’s now mostly limited to budgetware Nancy Drew and C.S.I. Titles aimed at the every-day Wal-Mart shopper. With the exception of Tell Tale’s very well done episodic approach to the genre it has otherwise been stagnant. Because of this I’ve decided to point you toward four classics that have been gussied up with redrawn graphics and updated user interfaces and released online as freeware.
The two studios bringing you these revamps are AGD Interactive and Infamous Adventures, both of which obviously have a genuine interest in the genre. All four games have completely redrawn artwork and new user interfaces that no longer require you to type in actions and control more like LucasArts adventure titles that many people are familiar with. In addition, voice and music packs are also included which further enhance the experience compared to the originals.
Warzone 2100 is a real-time strategy game developed by Pumpkin Studios and published by Eidos Interactive. Released in 1999 for Microsoft Windows and Sony Playstation the game received mostly positive reviews from critics, although none of them were fawning over it. It was simply a good strategy title for the time, and one of the first RTS games I had played back in a time when I was new to the PC as a gaming platform. Unfortunately, the game wasn’t much of a commercial success, hence the lack of a sequel and the fact that the developer was shut down only a year after Warzone released.
At its heart Braid is a puzzle game with light platforming elements in which the flow of time is the primary game mechanic. However, it’s also driven by its narrative which tells the tale of a man named Tim who is desperately seeking out a Princess that seems to always slip from his grasp.
The games title screen and the start of Tim's journey.
The game doesn’t waste any time by making you navigate a traditional title screen. As soon as you start you will find yourself in control of the main character on a dark street. You move to the right to find a house which you must enter. Inside you will see five doors with large canvases next to them, with a sixth door in the currently out of reach attic. During Tim’s journey you will find yourself traversing these six worlds, all of which contain a series of puzzles that must be solved in order to collect – fittingly enough – puzzle pieces. After collecting all of the puzzle pieces on a world you can then assemble them into the completed painting that accompanies the world the pieces were found in.